Sea water material


Sea water material
MAX | OBJ | TEX | 3D Models | 8.16 MB

Sea water material

The material of sea water for near and far plans. In the scene, the seabed (Sand) and water (Water). The preview shows one water material in different lighting conditions and from different distances. The greater the depth, the darker the water and vice versa. The material uses the procedural map bump. A DisplaceMod modifier is assigned to the water object, which is responsible for the wave height. The UWV map modifier changes the scale of the waves.