Mesh Combine Studio 2


Mesh Combine Studio 2
UNITY | 3D | 120.43 KB

Compatible with Unity 5.1 and higher, 2017.x , 2018.x and 2019.x

Mesh Combine Studio is an automatic cell based mesh combiner which can improve to dramatically improve the performance of your game. It can be used on any type of game for any platform.

We use MCS cell based combining in our game D.R.O.N.E. for the modular buildings in our arena editor, and without it our game wouldn’t run..

With its extension MCS Caves & Overhangs, MCS removes inside geometry for stacked meshes that form any formations like rocks to build caves and overhangs. We also use this feature of MCS in D.R.O.N.E. to optimize the rocks and rock caves and overhangs in our pre-made arenas, where it reduces our rock triangles with 60-75%, which gives an unbeatable performance and memory saving on lightmap textures.

Instead of manually combining meshes, which is very tedious, MCS will do this automatically for you and the performance improvements it gives cannot be achieved with manual combining. Just simple drag and drop a MCS prefab in your Scene and tweak some values to your specific needs and you are ready to go.

MCS can give up to 20x better performance compared to Unity’s static batching. MCS can give a more smooth and stable FPS. The smaller the to combining meshes are the more performance improvement it gives. It works great on systems that use modular meshes as well as static objects like buildings, props, rocks, etc. MCS has a unique features to remove geometry that is never visible to the camera. This can save a lot of lightmap texture space and memory.

Not only are the draw calls greatly reduced, but since MCS combines meshes into cells, it dramatically improves culling performance as well. Less objects need to be culled, z-sorted and LOD switched. MCS has automatic LOD compatibility. LODs are switched per cell which gives better performance and less LOD popping.