Enchanted Edge


Enchanted Edge
UNITY | VFX | 38.58 MB

Enchanted Edge is a Shuriken particle effect library for adding looping buff or elemental effects to your weaponry or if you only need an instant ethereal pillar. It does not contain non-built-in script or shader out of concern of compatibility. Only mobile-particle additive and alpha blended shaders are used.

Elements commonly seen in existent fantasy games are covered in this package: Regular buff, fire, ice, lightning, wind, water, holy, darkness, toxin, arcane, wood, earth. Each has 2 power tiers.

Also 3 variants of weapon types primarily built for straight sword, hammer and arrow, all of regular length. You can change the particle emitter shapes for fitting the effect on dagger, spear, cane, rod, axe, scythe, etc.

Each effect is composed of a “sustaining” effect, a “swinging” trail effect which is more prominent when the parent prefab moves vigorously and finally an “on-hit” effect triggers on collision. All 3 effects are provided in a grouped preset and individually so you can use the whole set right away or mix and match to your preference.

You can customize these effects easily to suit the art direction and system requirements of your project because they are created in the default Shuriken particle system. The way we construct these particle effects makes it very straightforward to adjust the position, size and which set of effect (sustain/swing/on-hit) to be enabled or disabled. You only attach the effect prefab on your weapon prefab and maybe few adjustment of position or rotation then you are good to go.

Demonstration scenes, sword and hammer models and a 3-hit weapon swing animation as seen in the public demos are included in the package for explaining the usage of the effect prefabs. These are merely for demo purpose but you can use these if you see fit.