2020 Mercedes Benz GLE 3D model

2020 Mercedes Benz GLE 3D model
2020 Mercedes Benz GLE 3D model
MAX | FBX | OBJ | TEX | 3D MODELS | 990 MB

High detailed 3D model of 2020 Mercedes Benz GLE with interior.

Main features:
– Originally created with 3ds Max 2015
– Two .MAX files with Corona and Standard 3ds Max materials
– Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
– Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
– Doors can be opened
– Unit system is set to metric (millimeters). Real-world scale
– All textures and materials are included and assigned
– 19 textures, which vary in resolution from 33x796px to 4096x4096px
– Windshield, rear window and back side windows are using high resolution transparency mask texture
– Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
– .OBJ format is recommended for import in other 3d software. If your software doesn’t support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
– .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
– .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
– .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 259,336 faces and 297,165 vertices
MeshSmooth iteration 1: 1,035,375 faces and 1,110,803 vertices
MeshSmooth iteration 2: 4,141,500 faces and 4,290,157 vertices

– .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 259,336 faces and 297,165 vertices
Subdivision iteration 1: 1,035,375 faces and 1,110,803 vertices
Subdivision iteration 2: 4,141,500 faces and 4,290,157 vertices

– .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 259,336 faces and 297,165 vertices
Subdivision iteration 1: 1,035,375 faces and 1,110,803 vertices
Subdivision iteration 2: 4,141,500 faces and 4,290,157 vertices

– .FBX and .OBJ formats (3 files included for each format):
low: 259,336 faces and 297,165 vertices
medium: 1,035,375 faces and 1,110,803 vertices
high: 4,141,500 faces and 4,290,157 vertices

– .3DS format (3 files included):
low: 516,703 faces and 326,723 vertices
medium: 2,070,750 faces and 1,175,722 vertices
high: 8,283,000 faces and 4,478,639 vertices

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